We make Smarter| Games

There is a Fox in the ballroom!

Or so the whispers from the other ballroom dancers suggest. Can the Flock trap the Fox before it is too late? Or will the Fox systematically eat all the other dancers before they even realize he is in their midst?

Based on the classic board game Fox & Geese, Fox & Flock is a puzzle/horror take on Queen Victoria's favorite pastime!

Purchase on: Steam / Humble Store / itch.io

"Sylish, simple and well designed chess-like strategy game. The humble price makes this game a must-buy." Couch Gaming
"This game is so well done that they could have launched it at a higher price... it exceeds any expectations." ShotGaming
"An excellent entertainment value... short and sweet I would have loved to play more." Digispun


It is the year 9000. Unicorns roam the lands. They pillage, plunder, and don't mind their manners. You are a Unicorn Slayer who has fallen from the sky. Clad in nothing but your wit, your mission is to find and slay the Unicorn Emperor. And maybe find some clothes.

An homage to 1980's text-based adventure games, Unicorn Slayer 9000 will bring you back to a simpler time. A time when players had to use the theater of the mind to visualize their games. A time when box art promised so much and the software inside delivered so little. A time when the purpose of a game was to frustrate you until you used your dad's credit card to call a 1-900 hint line.

About Smarter Games

Smarter Games is an teeny tiny independent game studio operating out of beautiful Evansville, Indiana. We currently build games with HTML5, JavaScript, and lots of love. (Mostly love.)

The Smarter Games team is dedicated to creating games of any type and on any platform we possibly can. We are currently looking to contract the help of artists who have these similar interests. If you are one such individual, shoot us a line!

The Teeny Tiny Team

Kennedy Rose

Code, Game Design, Art, Music, Writing

Kennedy Rose founded Smarter Games in 2014. With over ten years of award-winning experience in website and application development, Kennedy has worked with both small startups and large industry-leading corporations.

He hopes to one day make a game that seemlessly bridges the gap between art, storytelling, and gameplay. He also wants to learn how to juggle. One of those two will probably happen.


Marion Judy

Graphic Design, User Interface

Designer extraordinaire, friend of cats everywhere, and Super Mom. Marion Judy provides Smarter Games with all fantastic logos and interfaces we could possibly need. She also puts up with Kennedy's insane ramblings about game design on a daily basis.